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Rodrigo Lima
Rodrigo Lima
3d Artist
Porto Alegre, Brazil

Summary

I am a 3D artist who has worked for over 17 years with games, from advergames (advertising games), mobile games, PC and console games.
With a great deal of experience in Low Poly mobile games, knowing how to optimize what is necessary to make it beautiful, but lightweight.
In addition to having experience in leading 3D teams, I also have the flexibility to work with outsourcing.

Skills

3D ModelingUV MappingTexturingLow-poly Modeling

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Unity
Unity

Productions

    • Mobile Game
      Looney Tunes World of Mayhem
    • Year
      2018
    • Role
      Lead 3D artist
    • Company
      Aquiris Game Studio
    • Mobile Game
      Horizon Chase
    • Year
      2015
    • Role
      3D artist
    • Company
      Aquiris Game Studio
    • Video Game
      The Great Prank War
    • Year
      2014
    • Role
      3D artist
    • Company
      Aquiris Game Studio
    • Video Game
      CN Copa Toon 2014
    • Year
      2014
    • Role
      3D artist
    • Company
      Aquiris Game Studio
    • Video Game
      Ballistic
    • Year
      2013
    • Role
      3D artist
    • Company
      Aquiris Game Studio
    • Video Game
      Giant Bee Escape for Warner Bross
    • Year
      2012
    • Role
      3D artist
    • Company
      Aquiris Game Studio
    • Video Game
      Dreamworks Dragons – Wild Skies
    • Year
      2012
    • Role
      3D artist
    • Company
      Aquiris Game Studio
    • Video Game
      Colgate Confidence Ville
    • Year
      2011
    • Role
      3D artist
    • Company
      Aquiris Game Studio

Experience

  • 3d Artist at Epic Games Brasil
    Porto Alegre
    March 2023 - March 2026

    During this period I continued working as Lead 3D artist on the Looney Tunes World of Mayhem project.

    My work focuses mainly on environments and objects, and sometimes on creating skins for characters.

    Being responsible for development (modeling + UV + texturing + integration with Unity).

    I had the opportunity in this project to lead the 3D environment team to deliver the best possible results within the project's expectations.

    In the last year I had the opportunity to experience a new area for me, which was Implementation within Unreal, learning about LOD configuration, LOD creation, resources, sound configuration, among other things. I was in an initial state, but with good expectations.

  • 3D Artist at Aquiris Game Studio
    Porto Alegre, BR
    November 2008 - February 2023

    Within Aquiris throughout the years, I gained many experiences in games, from advertising (advergames) for Facebook, mobile, PC, and video games.

    It was a time of great learning, both in the 3D area, in the integration area within Unity, and in collaboration with colleagues not only from 3D, but also from concept, animation, FVX, and SFX, to always deliver the best possible results.

    I had the opportunity to work on several advergame advertising projects that were made for Facebook, including projects for Super Volei Brasil 2, Pepsi's Footvoley, Gillette's Nascar Young Guns Challenge, AXE Music Star - Get It Back, Colgate's Confidence Ville, Casas Bahia 56 Anos, The World of Chandelle, Eagle GT Challenge, Dragon Wild Skies , Gillette Young Guns, AXE Get Them Back, Giant Bee Scape, Cartoon Network Games: Ben 10 Ultimate Crisis, The Great Prank War, Copatoon, and Generator Rex Abysus Arena. These are the vast majority, but since there were so many, I may be forgetting some.

    During this period, I was able to create environments and objects for Facebook and mobile games, which gave me a great deal of knowledge in mobile game optimization.

    I had the opportunity to work on Horizon Chase and Ballistic Overkill, two games I am very proud of, creating props that were part of the environments and vehicle paint schemes for Horizon Chase, making weapons for Ballistic Overkill, and some props as well.

    The last project I participated in was "Looney Tunes World of Mayhem." Within this project, in addition to being responsible for the 3D area, I ended up leading the 3D team, helping them and providing them with the best optimizations for the project.

    I had the opportunity to work with both Brazilian and international outsourcing companies.