I am a 3D artist who has worked for over 17 years with games, from advergames (advertising games), mobile games, PC and console games.
With a great deal of experience in Low Poly mobile games, knowing how to optimize what is necessary to make it beautiful, but lightweight.
In addition to having experience in leading 3D teams, I also have the flexibility to work with outsourcing.
During this period I continued working as Lead 3D artist on the Looney Tunes World of Mayhem project.
My work focuses mainly on environments and objects, and sometimes on creating skins for characters.
Being responsible for development (modeling + UV + texturing + integration with Unity).
I had the opportunity in this project to lead the 3D environment team to deliver the best possible results within the project's expectations.
In the last year I had the opportunity to experience a new area for me, which was Implementation within Unreal, learning about LOD configuration, LOD creation, resources, sound configuration, among other things. I was in an initial state, but with good expectations.
Within Aquiris throughout the years, I gained many experiences in games, from advertising (advergames) for Facebook, mobile, PC, and video games.
It was a time of great learning, both in the 3D area, in the integration area within Unity, and in collaboration with colleagues not only from 3D, but also from concept, animation, FVX, and SFX, to always deliver the best possible results.
I had the opportunity to work on several advergame advertising projects that were made for Facebook, including projects for Super Volei Brasil 2, Pepsi's Footvoley, Gillette's Nascar Young Guns Challenge, AXE Music Star - Get It Back, Colgate's Confidence Ville, Casas Bahia 56 Anos, The World of Chandelle, Eagle GT Challenge, Dragon Wild Skies , Gillette Young Guns, AXE Get Them Back, Giant Bee Scape, Cartoon Network Games: Ben 10 Ultimate Crisis, The Great Prank War, Copatoon, and Generator Rex Abysus Arena. These are the vast majority, but since there were so many, I may be forgetting some.
During this period, I was able to create environments and objects for Facebook and mobile games, which gave me a great deal of knowledge in mobile game optimization.
I had the opportunity to work on Horizon Chase and Ballistic Overkill, two games I am very proud of, creating props that were part of the environments and vehicle paint schemes for Horizon Chase, making weapons for Ballistic Overkill, and some props as well.
The last project I participated in was "Looney Tunes World of Mayhem." Within this project, in addition to being responsible for the 3D area, I ended up leading the 3D team, helping them and providing them with the best optimizations for the project.
I had the opportunity to work with both Brazilian and international outsourcing companies.